| Compound Introduction
1. Common and Main Materials:
There are five slots underneath the mixing pot for players to place the raw materials they plan on compounding. The raw materials will decide what kind of gear or item will be made, as well as the item level of the newly created product. Players should take the time to figure out whether a material is a common material or a main material.
A - Common Materials:
Materials typically fall into categories that they share with one-another, whether the material is a resource, an item, or the product of a previous compound. Many items share a link when being used for compounding. For example, while Oak Wood and Lauan wood are both different items, they are part of a common material category called "wood".
How can you tell what common materials make up an item? Most of the time, the appearance or the name of the item will give it away.
Let's use a bronze sword for example. It is made from two common materials that are combined together. One material is from the "bronze" category, for the blade of the sword, while the "wood" category serves as the other object, being used for the handle of the sword. Thus, a player wanting to make a bronze sword could compound materials from the "bronze category" together with materials of the "wood" category to get the highest chance of making a bronze sword.
B - Main Materials:
Main materials are another important part of compounding. We will use the bronze sword as an example again.
With the blade being the more important component of the two Common Materials, the "bronze" category is considered to be the main part, whereas the "wood" is the less important part. This would make the sword a "bronze" category object. Generally, the raw material placed in the first slot of the ingredients being used for compounding will be considered the main material of the finished product, but if the compound value determined by the item level and quantity of any of the other four slots is considered to be higher than the material used in the first slot, then that material will be used instead.
For example, if you placed wood in the first slot and ore in the second slot, and assume that the wood and ore are the same level and quantity, the finished product would be wooden. It may turn into a mage's staff or some other wooden product. The raw material being used in the first slot of the ingredients is very important, so players should make sure that the common materials and main materials are taken into account and are properly arranged before attempting to compound a new item.
2. Material Item Levels:
The secrets of compounding are quite difficult to decipher. In addition to both the common and the main materials, players should also pay close attention to the item level of the materials being used.
How do you tell the item level of a material? It should be listed on the item. If you keep the item level of the materials in mind, you may obtain some of the rarest items and materials in the game. Continual experimentation is the best way to find new and rare materials!
Having a proficiency in the subtle art of Alchemy can be a key factor in the level of the items you create. There is no doubt that someone who is experienced in alchemy can create better items than someone new to the profession when compounding gold. As the old saying goes, "Practice makes perfect", and alchemy is no stranger to this principle. No matter what special skills a warrior or mage may have, they are both classified by their levels to tell the weak from the strong. Alchemists have levels as well, and a different level of alchemy can affect the outcome of compounding even if the materials are exactly the same. Don't forget to continually train your alchemy throughout your adventures!
4. Diversified Materials:
The creation of some of the best items in the game may require a wide variety of materials, so holding onto rare materials and old equipment is vital. Stocking up on rare materials can save lots of time down the road, especially on rare items. When you go to make that incredibly rare item, you'll be thanking yourself for conserving the materials!