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May 6, 2009
Upgrade Item Mall Equipment Enhancement

Every weapon or armor sold in the Mall has a style of its own,but what's really going to get you excited is the amazing power.they can generate after being enhanced! Every weapon sold in the Mall can be enhanced – let's take a look at how their attributes improve after being enhanced. In Version 4.0,we optimized the process of Item Mall weapon enhancement,and removed the NPC who used to enhance the weapons in the Welling Village Weaponry. The weapon enhancement will now be in the Forging House of the Item Mall which will be more convenient for players. Even more exciting are that weapons and gear can now be enhanced to +6. The higher the attribute,the stronger it's power. Go ahead,have a try!

Enhancing process:

 


1.Put the Item Mall equipment you want to enhance in your inventory. If the weapons are new or still in their equipment boxes,you must open the boxes to enhance them.
2.Prepare enough Strong Scrolls,because each level requires a number of Strong Scroll equal to the level you want to upgrade to. For example,if you want to enhance a +3 weapons to +4,you need to prepare 4 Strong Scrolls.
3.Open the Forging House,and click on the Item Mall weapons or gears to enhance. The enhancing success rate is 100%. After enhancement,the Strong Scrolls will be deducted accordingly.

Version 4.0 Item Mall weapons and gear enhancement list:


Enhanced Weapon

a) Sky Sword


Normal = atk+10 spd+10 24% chance of critical strike
+1 = atk+12 spd+12 24% chance of critical strike
+2 = atk+12 spd+12 30% chance of critical strike
+3 = atk+14 spd+14 32% chance of critical strike
+4 = atk+18 spd+18 34% chance of critical strike
+5 = atk+30 spd+30 36% chance of critical strike
+6 = atk+42 spd+42 38% chance of critical strike

b) Attack Pestle


Normal = atk*50% consume enemy's 50% sp
+1 = atk*50%   consume enemy's 70% sp
+2 = atk*50%   consume enemy's 80% sp
+3 = atk+30   consume enemy's 90% sp
+4 = atk+40   consume enemy's 95% sp

c) Beast Fork

Normal = atk+10   maxhp+80   24% chance of critical strike
+1 = atk+12    maxhp+100   24% chance of critical strike
+2 = atk+12    maxhp+100   30% chance of critical strike
+3 = atk+14    maxhp+120   32% chance of critical strike
+4 = atk+18    maxhp+160   34% chance of critical strike
+5 = atk+26 maxhp+240 36% chance of critical strike
+6 = atk+34 maxhp+320 38% chance of critical strike

d) Spirit Fork


Normal = matk+10    maxhp+80    24% chance of critical strike
+1 = matk+12    maxhp+100    24% chance of critical strike
+2 = matk+12    maxhp+100    30% chance of critical strike
+3 = matk+14    maxhp+120    32% chance of critical strike
+4 = matk+18    maxhp+160    34% chance of critical strike
+5 = matk+26 maxhp+240 36% chance of critical strike
+6 = matk+34 maxhp+320 38% chance of critical strike


e) Polished Wand


Normal = spd+10    maxsp+80    24% chance of critical strike
+1 = spd+12    maxsp+100    24% chance of critical strike
+2 = spd+12    maxsp+100    30% chance of critical strike
+3 = spd+14    maxsp+120    32% chance of critical strike
+4 = spd+18    maxsp+160    34% chance of critical strike
+5 = spd+26 maxsp+240 36% chance of critical strike
+6 = spd+34 maxsp+320 38% chance of critical strike

f) Light Wand


Normal = matk+10    maxsp+80    24% chance of critical strike
+1 = matk+12    maxsp+100    24% chance of critical strike
+2 = matk+12    maxsp+100    30% chance of critical strike
+3 = matk+14    maxsp+120    32% chance of critical strike
+4 = matk+18    maxsp+160    34% chance of critical strike
+5 = matk+26 maxsp+240 36% chance of critical strike
+6 = matk+34 maxsp+320 38% chance of critical strike

g) Lord Sword


Normal = matk+10    spd+10    24% chance of critical strike
+1 = matk+12    spd+12    24% chance of critical strike
+2 = matk+12    spd+12    30% chance of critical strike
+3 = matk+14    spd+14    32% chance of critical strike
+4 = matk+18    spd+18    34% chance of critical strike
+5 = matk+30 spd+30 36% chance of critical strike
+6 = matk+42 spd+42 38% chance of critical strike


h) Crescent Bow


Normal = atk+10    spd+10    24% chance of critical strike
+1 = atk+12    spd+12    24% chance of critical strike
+2 = atk+12    spd+12    30% chance of critical strike
+3 = atk+14    spd+14    32% chance of critical strike
+4 = atk+18    spd+18    34% chance of critical strike
+5 = atk+30 spd+30 36% chance of critical strike
+6 = atk+42 spd+42 38% chance of critical strike
Note:  The Crescent Bow enhanced above +3 can be used to kill monsters that have bow resistance.


i)Golden Rings ï¼»Coming soonï¼½


Normal = spd+30  it has 6% seal resistance effect.
+1 = spd+35  it has 6% seal resistance effect.
+2 = spd+40  it has 8% seal resistance effect.
+3 = spd+45  it has 10% seal resistance effect.
+4 = spd+50  it has 12% seal resistance effect.
+5 = spd+55  it has 14% seal resistance effect.
+6 = spd+60  it has 16% seal resistance effect.

 


Enhanced Armor

a) Energy Halo


Normal = maxhp+80 maxsp+80 
+1 = maxhp+100 maxsp+100 
+2 = maxhp+120 maxsp+120
+3 = maxhp+140 maxsp+140
+4 = maxhp+160 maxsp+160
+5 = maxhp+180 maxsp+180
+6 = maxhp+200 maxsp+200

b) Golden Ears


Normal = spd+10
+1 = spd+20
+2 = spd+30
+3 = spd+40
+4 = spd+50
+5 = spd+60
+6 = spd+70

c) Stand Ears


Normal = def+10
+1 = def+20
+2 = def+30
+3 = def+40
+4 = def+50
+5 = def+60
+6 = def+70

d) Jade Ears


Normal = mdef+10
+1 = mdef+20
+2 = mdef+30
+3 = mdef+40
+4 = mdef+50
+5 = mdef+60
+6 = mdef+70

e) Dark Evil Wings


Normal = atk+12 matk+12
+1 = atk+16 matk+16
+2 = atk+20 matk+20
+3 = atk+24 matk+24
+4 = atk+28 matk+28
+5 = atk+32 matk+32
+6 = atk+36 matk+36

Note: The color will change to match the player's eye color.

f) Angel Wings


Normal = def+12 mdef+12
+1 = def+16 mdef+16
+2 = def+20 mdef+20
+3 = def+24 mdef+24
+4 = def+28 mdef+28
+5 = def+32 mdef+32
+6 = def+36 mdef+36

 Note: The color will change to match the player's eye color.

g) Archangel Wings


Normal = spd+10
+1 = spd+20
+2 = spd+30
+3 = spd+40
+4 = spd+50
+5 = spd+60
+6 = spd+70

Note: The color will change to match the player's eye color.

h)Friendship Brooch


Normal = atk*2 matk*2
+1 = atk*2 matk*2 maxhp+30
+2 = atk*2 matk*2 maxhp+60
+3 = atk*2 matk*2 maxhp+90
+4 = atk*2 matk*2 maxhp+120
+5 = atk*2 matk*2 maxhp+150
+6 = atk*2 matk*2 maxhp+180

i) Kung-Fu Suit


Normal = atk+10 maxhp+100
+1 = atk+20 maxhp+140
+2 = atk+30 maxhp+180
+3 = atk+40 maxhp+220
+4 = atk+50 maxhp+260
+5 = atk+60 maxhp+300
+6 = atk+70 maxhp+340

j) Purple Wing Robe


Normal = matk+10 maxhp+100
+1 = matk+20 maxhp+140
+2 = matk+30 maxhp+180
+3 = matk+40 maxhp+220
+4 = matk+50 maxhp+260
+5 = matk+60 maxhp+300
+6 = matk+70 maxhp+340

The WLO Team

05-06-2009


 

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